Website powered by

Call of Duty: Infinite Warfare

Under the new studio structure at Freestyle Games in 2016 before its closure, the remaining 3D Art Team worked in an outsource capacity on Call of Duty: Infinite Warfare. I worked remotely as part of the Vehicle Art team at Infinity Ward on a variety of vehicle tasks, including modelling, PBR texturing, surface detailing, artwork polish, and bugfixing during the final stages of the project.

Bus Destroyed:
This bus was built for a multiplayer map. I re-modelled & optimised the bodywork then re-textured the exterior and blast damage surfaces.

Bus Destroyed:
This bus was built for a multiplayer map. I re-modelled & optimised the bodywork then re-textured the exterior and blast damage surfaces.

SDF Carrier:
This model had to be converted from a concept blockout to final game model. This required Geo cleanup, re-modelling large sections & fully remapping and texturing using the PBR texture database provided by IW. Small surface models by IW.

SDF Carrier:
This model had to be converted from a concept blockout to final game model. This required Geo cleanup, re-modelling large sections & fully remapping and texturing using the PBR texture database provided by IW. Small surface models by IW.

SDF Carrier:
This model had to be converted from a concept blockout to final game model. This required Geo cleanup, re-modelling large sections & fully remapping and texturing using the PBR texture database provided by IW. Small surface models by IW.

SDF Carrier:
This model had to be converted from a concept blockout to final game model. This required Geo cleanup, re-modelling large sections & fully remapping and texturing using the PBR texture database provided by IW. Small surface models by IW.

SDF Carrier:
This model had to be converted from a concept blockout to final game model. This required Geo cleanup, re-modelling large sections & fully remapping and texturing using the PBR texture database provided by IW. Small surface models by IW.

SDF Carrier:
This model had to be converted from a concept blockout to final game model. This required Geo cleanup, re-modelling large sections & fully remapping and texturing using the PBR texture database provided by IW. Small surface models by IW.

Shuttle:
This shuttle was re-purposed from an old COD title, I was tasked to up-res the model adding surface details and smoother geo then re-texture where needed.

Shuttle:
This shuttle was re-purposed from an old COD title, I was tasked to up-res the model adding surface details and smoother geo then re-texture where needed.

Siko Destroyed:
External PBR re-texturing only, improving the blast damage and broken solar panel roof.

Siko Destroyed:
External PBR re-texturing only, improving the blast damage and broken solar panel roof.

Hovden Destroyed:
External PBR re-texturing only, improving the blast damage and broken solar panel roof.

Hovden Destroyed:
External PBR re-texturing only, improving the blast damage and broken solar panel roof.

Damaged Dropship glass canopy:
This model was textured for use in one of the cut-scenes as part of the Hero Dropship.

Damaged Dropship glass canopy:
This model was textured for use in one of the cut-scenes as part of the Hero Dropship.

Dropship turrets:
These turrets required surface detailing using decal pages provided by IW. The larger Missile turret (right) was fully modeled and detailed for use in Multi-Player.

Dropship turrets:
These turrets required surface detailing using decal pages provided by IW. The larger Missile turret (right) was fully modeled and detailed for use in Multi-Player.

Truck interior:
Interior modelling and texturing only. Exterior truck by Matt Brown.

Truck interior:
Interior modelling and texturing only. Exterior truck by Matt Brown.

Vehicle Texturing examples: Diffuse, Specular, Glossiness & Normal maps

Vehicle Texturing examples: Diffuse, Specular, Glossiness & Normal maps

Vehicle Texturing examples: Diffuse, Specular, Glossiness & Normal maps

Vehicle Texturing examples: Diffuse, Specular, Glossiness & Normal maps

Vehicle Texturing examples: Diffuse, Specular, Glossiness & Normal maps

Vehicle Texturing examples: Diffuse, Specular, Glossiness & Normal maps

Vehicle Texturing examples: Diffuse, Specular, Glossiness & Normal maps

Vehicle Texturing examples: Diffuse, Specular, Glossiness & Normal maps